![]() Some dungeons would contain enemies that would resist physical damage, presenting the need to have your party deal nonphysical damage, via magic with mages or summoning, um… summons with, um… summoners. Final Fantasy III did a good job of requiring me to try out multiple classes. Battles are easy to understand and with the ample amount of job classes, there is a variety of strategies available. The battle system is simple, lacking complexity, which works. The party getting information on an early event. I’d plug in a podcast, nothing against the soundtrack which I liked, and play it in bed before falling asleep, and I had a lot of fun playing it like this as I usually do with handheld games. Most of my time spent was zoning out and just battling to progress, and that’s the way I ended up playing the majority of it. The characters were stiff and lacked detailed personalities, the story was eventful, but nothing ever seemed impactful, a good job wasn’t done on making it seem like every action was necessary. The dearth of detail in the story turned me off it’s a reason I play video games, and specifically, RPGs. It seems that Final Fantasy is renowned for being a series that one can turn to if they want a detailed or captivating story, and in this aspect, Final Fantasy III is very disappointing. All you need to know is what the end goal is, what you’re doing in the current dungeon/town, and how to win battles. There isn’t the need for excessive exposition here. His town elder knew this and when you return back to your hometown, they send you off with a few paragraphs. Luneth, the primary protagonist falls in a hole right away and finds out he is one of the chosen four, destined to save the world. ![]() Within the first hour I had all of my party members and knew the ultimate goal I was aiming for. The familiar design harkens back to the “good old days” of Final Fantasy.įinal Fantasy III is very traditional then again, it originally came out in 1990.
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